12.2.2. Phase 2: Enhanced Gameplay
Adaptive NPCs and Enemies:
Design NPC behaviors using Behavior Trees and EQS in Unreal Engine.
Train machine learning models on player interaction data to make NPCs adapt and respond intelligently.
Develop AI companions that learn from player strategies and improve over time.
Dynamic World Events:
Create AI systems that monitor player activities and trigger dynamic events based on collective actions.
Ensure events are varied and impactful, enhancing the immersive experience.
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