12.2.2. Phase 2: Enhanced Gameplay

  • Adaptive NPCs and Enemies:

    • Design NPC behaviors using Behavior Trees and EQS in Unreal Engine.

    • Train machine learning models on player interaction data to make NPCs adapt and respond intelligently.

    • Develop AI companions that learn from player strategies and improve over time.

  • Dynamic World Events:

    • Create AI systems that monitor player activities and trigger dynamic events based on collective actions.

    • Ensure events are varied and impactful, enhancing the immersive experience.

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