# 12.2.2. Phase 2: Enhanced Gameplay

* **Adaptive NPCs and Enemies:**
  * Design NPC behaviors using Behavior Trees and EQS in Unreal Engine.
  * Train machine learning models on player interaction data to make NPCs adapt and respond intelligently.
  * Develop AI companions that learn from player strategies and improve over time.
* **Dynamic World Events:**
  * Create AI systems that monitor player activities and trigger dynamic events based on collective actions.
  * Ensure events are varied and impactful, enhancing the immersive experience.
