# 8.2 Milestones and Timelines

*Please note: Dates are subject to change and may be delayed or delivered faster. This is based around a full funded project to give a realistic timeline of delivery*

### **Concept Phase (Q3 2024 - Q4 2024)**

* Q3 2024: Define the game concept and initial token economy design.
* Q3 2024: Conduct market research and feasibility studies.
* Q4 2024: Assemble the core development team.

### **Pre-Production Phase (Q1 2025 - Q2 2025)**

* Q1 2025: Create Game Design Document (GDD) and Technical Design Document (TDD).
* Q1 2025: Develop and test the initial game prototype.
* Q1 2025: Finalize the detailed token economy and smart contract development.
* Q2 2025: Launch the pre-sale of SugarCane.
* Q2 2025: Start community engagement and marketing campaigns.
* Q2 2025: Conduct the public sale of SugarCane.

### **Production Phase (Q3 2025 - Q2 2026)**

* Q3 2025: Begin full game development, focusing on asset creation and gameplay programming.
* Q4 2025: Integrate Solana blockchain for asset management and transactions.
* Q1 2026: Develop and test multiplayer features.

### **Key Milestones Starting from Q3 2026**

* **Q3 2026:**
  * Conduct internal testing and comprehensive security audits of smart contracts and blockchain integration.
  * Begin initial closed beta testing with a select group of players to gather feedback.
* **Q3 2026:**
  * Continue closed beta testing, focusing on refining gameplay based on player feedback.
  * Implement necessary adjustments and fixes identified during the beta phase.
* **Q4 2026:**
  * Finalize multiplayer features and ensure seamless integration with Solana blockchain for asset management and transactions.
  * Prepare for broader beta testing to include a larger player base.
* **Q4 2026:**
  * Launch an open beta to gather broader feedback from the community.
  * Begin final marketing preparations and campaigns to build anticipation for the launch.
* **Q4 2026:**
  * Implement feedback from the open beta.
  * Conduct further testing and optimizations.
  * Prepare for the final marketing push and optimize the game for launch.

### **Launch Phase (Q1 2027)**

* **Q1 2027:** Finalise polish and performance optimizations.
* **Q1 2027:** Execute the final marketing campaign.
* **Q1 2027:** Official release of Candyland Carnage to the public.
* **Q2 2027:** Provide immediate support for launch issues and monitor game performance.

### **Post-Launch Phase (Q2 2027 - Ongoing)**

* **Q2 2027:** Release the first major update with new content and bug fixes.
* **Q2 2027:** Implement the first seasonal event and special competitions.
* **Q3 2027:** Introduce player governance features, allowing players to vote on game updates and changes.
* **Q4 2027:** Expand the game with additional quests, items, and features.
* **Q4 2027:** Launch the second major update, including new storylines and gameplay mechanics.

### **Future Updates (2028 and Beyond)**

* **Q1 2028:** Continuously release regular updates and new content based on community feedback.
* **Q2 2028:** Enhance cross-platform interoperability, allowing SugarCane and in-game assets to be used in other games and platforms.
* **Q3 2028:** Organize large-scale community events and eSports tournaments.
* **Q4 2028:** Further evolve the token economy and governance models to adapt to the growing player base and ensure long-term sustainability.

This timeline outlines the major milestones from the initial concept phase to the ongoing post-launch updates for Candyland Carnage. By adhering to this timeline, we aim to deliver a well-developed, engaging, and dynamic Web3 MMORPG that continuously evolves with its community.

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