8.2 Milestones and Timelines

Please note: Dates are subject to change and may be delayed or delivered faster. This is based around a full funded project to give a realistic timeline of delivery

Concept Phase (Q3 2024 - Q4 2024)

  • Q3 2024: Define the game concept and initial token economy design.

  • Q3 2024: Conduct market research and feasibility studies.

  • Q4 2024: Assemble the core development team.

Pre-Production Phase (Q1 2025 - Q2 2025)

  • Q1 2025: Create Game Design Document (GDD) and Technical Design Document (TDD).

  • Q1 2025: Develop and test the initial game prototype.

  • Q1 2025: Finalize the detailed token economy and smart contract development.

  • Q2 2025: Launch the pre-sale of SugarCane.

  • Q2 2025: Start community engagement and marketing campaigns.

  • Q2 2025: Conduct the public sale of SugarCane.

Production Phase (Q3 2025 - Q2 2026)

  • Q3 2025: Begin full game development, focusing on asset creation and gameplay programming.

  • Q4 2025: Integrate Solana blockchain for asset management and transactions.

  • Q1 2026: Develop and test multiplayer features.

Key Milestones Starting from Q3 2026

  • Q3 2026:

    • Conduct internal testing and comprehensive security audits of smart contracts and blockchain integration.

    • Begin initial closed beta testing with a select group of players to gather feedback.

  • Q3 2026:

    • Continue closed beta testing, focusing on refining gameplay based on player feedback.

    • Implement necessary adjustments and fixes identified during the beta phase.

  • Q4 2026:

    • Finalize multiplayer features and ensure seamless integration with Solana blockchain for asset management and transactions.

    • Prepare for broader beta testing to include a larger player base.

  • Q4 2026:

    • Launch an open beta to gather broader feedback from the community.

    • Begin final marketing preparations and campaigns to build anticipation for the launch.

  • Q4 2026:

    • Implement feedback from the open beta.

    • Conduct further testing and optimizations.

    • Prepare for the final marketing push and optimize the game for launch.

Launch Phase (Q1 2027)

  • Q1 2027: Finalise polish and performance optimizations.

  • Q1 2027: Execute the final marketing campaign.

  • Q1 2027: Official release of Candyland Carnage to the public.

  • Q2 2027: Provide immediate support for launch issues and monitor game performance.

Post-Launch Phase (Q2 2027 - Ongoing)

  • Q2 2027: Release the first major update with new content and bug fixes.

  • Q2 2027: Implement the first seasonal event and special competitions.

  • Q3 2027: Introduce player governance features, allowing players to vote on game updates and changes.

  • Q4 2027: Expand the game with additional quests, items, and features.

  • Q4 2027: Launch the second major update, including new storylines and gameplay mechanics.

Future Updates (2028 and Beyond)

  • Q1 2028: Continuously release regular updates and new content based on community feedback.

  • Q2 2028: Enhance cross-platform interoperability, allowing SugarCane and in-game assets to be used in other games and platforms.

  • Q3 2028: Organize large-scale community events and eSports tournaments.

  • Q4 2028: Further evolve the token economy and governance models to adapt to the growing player base and ensure long-term sustainability.

This timeline outlines the major milestones from the initial concept phase to the ongoing post-launch updates for Candyland Carnage. By adhering to this timeline, we aim to deliver a well-developed, engaging, and dynamic Web3 MMORPG that continuously evolves with its community.

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