9.1 Core Team
Last updated
Last updated
Goose brings over 10 years of experience in game development, 3 years in Web3, and over a decade in audio/visual arts. His expertise spans Unreal Engine, level design, game design, Web3 aspects, sound, project management, and 3D modeling. Goose oversees the running of Candyland Carnage, leads the creative direction, and, along with Nibbles, ensures we deliver on our vision.
Nibbles has more than 6 years of experience in game development and 3 years in Web3. He is skilled in Unreal Engine, C++, Blueprints, rapid prototyping, game design, and project management. Nibbles oversees the game development programming side of Candyland Carnage, leading the technical aspects and working with Goose to ensure we achieve our goals.
GhostM specializes in 2D and 3D art, with expertise in Procreate, Photoshop, Unreal Engine, Blender, and Substance Painter. She creates the original NFT artwork, helps lead the art direction, and develops concepts for the game worlds and stories.
Viper has a background in 3D art for both Web2 and Web3, creating character models and environment models for games and in-game videos. His role is to create all necessary 3D assets for the project and oversee the 3D art side with GhostM.
Muska specializes in creating animations and rigs for games using Unity and Unreal Engine. Her role is to develop high-quality animations and rigs for our characters, ensuring top-notch quality in the early stages of development.